Video Game Review – Divinity: Original Sin 2

Divinity: Original Sin 2 (D:OS2) is amazing and Larian Studio has earned my Kickstarter money! If you like RPGs with great writing and detail, you should be throwing your money at the developer. It’s not a perfect game, but it is very close. If you loved Baldur’s Gate and wish there were more games out there like it, this is your game. D:OS2 has earned the 95% Metacritic rating!

I concur. It’s awesome!

D:OS2 is great because the writers really took the time to develop a story which is easy to follow, but has a depth and intricacy that I became immersed in. The character development, especially in the playable companions, is exceptional. I only played through once, so I only experienced four of the seven potential character stories. While I enjoyed each of them, I have to say that Lohse is a MUST HAVE as a companion! No spoilers, but her personal quest was exceptionally well done and rewarding at its conclusion. Thank you, Larian Studios!

In my playthrough, rather than go with a custom character and background I decided to use an established Origin Story for my main character. I didn’t regret it. Also, once you get to a certain point in the game, fairly early, you can freely respect and customize all your characters at nearly any time in the game. So, don’t stress too much at character creation.

Complementing the writing and characters is a complex and difficult turn-based tactical combat system that will often frustrate. Every battle on Classic mode felt like the characters were hopelessly outgunned and I had to reload many battles to develop alternative strategies to defeat the enemies. Use of the environment is critical to success and the enemy will always use the environment and complimentary status effects against you. I quickly realized also that I should never get comfortable in battles – many times when I thought I had the upper hand in battle (especially boss battles), another seemingly insurmountable challenge would appear.  “Oh, crap,” and other expletives were often used as I played the game and each was a compliment to the writers and developers.

Though I won the game, I feel like there are so many loose ends, missed opportunities, and different quest strings left to be explored. D:OS2 is definitely replayable on many levels if you have another 70+ hours to spend playing through it again.

If I had one gripe it would be inventory management. There is so much detail in this game that I still don’t know what half the stuff in my inventory does, but I didn’t want to get rid of it (just in case it was important). Also, every time I got a new random piece of gear it felt like I had to remove myself from the immersion to take quite a bit of time figuring out what gear was best for my current character build. It’s another layer of the strategy, but it felt cumbersome at times. The crafting system is complex, but helped along by the many recipe books found throughout the world. Some of the quest lines seem to be broken, but it could also be that my decisions may have prevented me from completing those quests.

I loved this game and I hope you will to! Well worth the $45 to buy and experience now rather than wait for a Steam sale.